Built with AMIGA software


divider

WELCOME TO
WORLD
OF
AMIGA
ISSUE 4


Use the links on the left to navigate your way around this issue.


divider



Introduction

Welcome to World Of Amiga Issue 4. It's now, erm, 8 months since we started up, and in that time, we've covered loads of things, and aquired several new writers, and this issue, we have another one to announce. Paul Disbrey has joined us this issue, and we hope you'll make him feel welcome Ooh, and we've got another new writer too! Drew Green has started off this issue with a HTML tutorial. Enjoy.

Ok, we've adopted a new release system. Rather than releasing on the 14th of every other month, we now release on the second Saturday of every other month (nicely timed for this issue, don't you think? That'll stop people suggesting we release on the 14th February to coincide with valentines day.

The Amiga Inc Technology brief has been released, right. It shows Amiga's plans to make the best computer ever, and partially shows it's spec, OK? So, why are people so angry? The release of their favourite computer is imminent, and people are choosing now to leave the Amiga. Why!?

Does anyone know? I certainly can't make any sense of these so called Amiga fans. Why stick with the computer, go with the crowd, hoping for a re-release, and when one is finally announced, ditch it and go Wintel, or whatever?

Where is the logic in that? What is the thinking of these people? Why is it that when a massive announcement like the new Amiga is made, all things start going wrong. People sending abusive emails to Amiga about the technical brief.

And people sending abusive email to Amiga involuntarily. Yep, a new virus has appeared, a very rare occurence for this platform, so the author has to be an Amiga owner (infact, the author IS an Amiga owner, and supposedly a fan).

Is this linked to the technology brief? Or are we as responsible for spreading consipiracy theories as everyone else in the Amiga world seems to be at the moment?

Well, at long last, I've finished writing my articles for this issue! So, once I've got this massive production out to the public, I can start to concentrate on Trogladite Software's space adventure strategy type game, Recovery:2190. Enjoy the issue, and I'll see you again on October 9th.

Yeah, OK, I think I've asked enough questions of you now. 9 to be precise. But can you answer any of them? If you think you can, or just want to offer your opinion on any of the things raised in this, then send your thoughts to woa@trogsoft.freeserve.co.uk

Thanks